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The following page summarizes the step edit options.
2.9A Add a New Drum to a Step
Use the PAGE buttons to select the step where the drum is to be added. Press the pad that corresponds to the sound you want to add. That drum, along with its volume (how hard the pad was hit), will be recorded into the displayed step.
If you play a pad and there is already a drum event played by that pad on the displayed step, you will edit the volume rather than add another event. This is true even if there are several events on the displayed beat, and an event other than the one to be edited is showing.
2.9B Erase a Drum Sound From a Step
Use the PAGE buttons to locate the step containing the drum to be erased. While holding down the ERASE button, press PLAY. The drum that was being displayed will be erased.
2 . 9 C Change a Drum Sound's Volume in a Given Step
Use the PAGE buttons to select the step containing the drum whose volume needs to be changed. Either press a number button from 1-8 (1=softest, 8=loudest), use the INC/DEC buttons, or tap the displayed drum pad at the desired level. If you play a pad to change the level and there are several events on the same step, the display need not show the specific drum whose volume you want to edit.
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2.9D Exit Step Mode
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To exit step mode, press STOP, RECORD SETUP, or PLAY (the latter will begin playing the Pattern from the beginning).
2 . 10 PAGE 10: NAME THE PATTERN (NAME)
PATTER
NO NAME A
NAME
SETUP | |
RECOR | PAG |
PERFORM |
The display shows NAME and the current name (orNO NAME if the Pattern has not yet been named). To name, use the PAGE UP/DOWN buttons to select the character to be changed; select the desired character with the INC/DEC buttons. Lower case and upper case letters, numbers, punctuation, and variousspecial-purpose characters are available. You can also enter numbers with the number buttons.
CHAPTER 3: PLAYING BACK/RECORDING PATTERNS
3.1 PLAYBACK/RECORD BASICS
Please make sure you've read section 1.2B, which explains the different types of SR-16 Patterns. It is important to understand the differences between these Pattern types.
The PATTERN/SONG button chooses between Pattern and Song modes. For all of the following Pattern operations, Pattern mode must be selected, as confirmed by the display.
ROCK 1 | PATTER |
A |
PRESS PLA
TEMPO
PERFORM
3.1A TheDual-Purpose Fill Button
In addition to calling up Fill Patterns as described in the Introduction, the FILL button can also be used while recording to create a series of notes at the desired quantization rate, as described in section 3.1K.
3.1B Perform/Compose Modes
The SR-16 doesn't have a record button. Instead, press PLAY to start the Pattern, then select eitherPerform orCompose mode (as selected by the PERFORM/COMPOSE button).
To record, choose Compose mode (as shown in the display). This also activates the click.
PATTER
BEAT 001 A
USER
RECORDIN TEMPO
QUANTIZE SWINGOFF
COMPOS
CLICK
To listen, choose Perform (this de-activates the click). You can drop in and out of these two modes as you record. While theSR-16 is in either mode, you can change Pattern quantization, swing, click rhythm and volume, pad velocity response, name, drumset, drumset parameters, and MIDI parameters. You can therefore keep the groove going at all times, even while you make adjustments prior to recording another part.
NOTE: Compose mode cannot be selected when using Preset Patterns, since they cannot be altered. If you wish to alter one of the Preset Patterns, copy it to an empty User Pattern first. (see section 3.3A)
3 . 1 C Set Pattern Tempo
The tempo range extends from 20 to 255 beats per minute. Tempo can be changed while the SR-16 is stopped or running. There are two ways to set tempo.
•Before initiating Pattern play, tap the STOP button several times at the desired tempo. The SR-16 will average the time between taps and derive a tempo; the display will update the tempo with each tap. If a footswitch is plugged into the Count/A/B/Fill jack, tapping the footswitch at the desired rate is equivalent to tapping the STOP button. These techniques work only if theSR-16 is stopped.
•Use the TEMPO/PAGE up and down buttons. Press once to increment/decrement 1 BPM at a time, or press and hold to scroll through the tempo values.
Background While in Pattern mode, the tempo remains as is until changed because the tempo is a globalsetting—it is not stored with individual Patterns. If you switch over to Song mode (Chapter 5) and the programmed Song tempo is different, theSR-16 will assume the Song'stempo—even if you switch back into Pattern mode— until the tempo is changed again (either manually, or by selecting a different Song).
3 . 1 D Select Individual Patterns
1. Make sure theSR-16 is in Pattern mode.
2. Enter atwo-digit Pattern number (remember to enter a leading 0 if necessary).
3. Press the A button to select the A Main Pattern, or B to select the B Main Pattern. To select a Fill Pattern, first select the desired Main Pattern (A or B) then press the Fill Button.
4. Press PRESET/USER to select either a Preset or User Pattern.
When a Main Pattern reaches its end, it will loop back to the beginning and continue playing from that point unless you select a new Pattern, selected a Fill Pattern initially, or stop the Pattern (section 3.1E).
If you select a User Pattern that contains no data, the display says EMPTY PATTERN. If you select a User Pattern that contains data but has not yet been named, the display saysNO NAME.
3.1E Stop/Restart a Pattern
1. To stop the Pattern, press STOP.
2. To restart the Pattern from the beginning, press PLAY. Pressing PLAY will always restart a Pattern from the beginning, regardless of whether the Pattern is stopped or already playing.
3.1F Using the Start/Stop Footswitch
When the SR-16 is stopped, pressing a footswitch plugged into the Start/Stop footswitch jack is equivalent to pressing PLAY. When theSR-16 is running, pressing the footswitch is equivalent to pressing STOP.
Background The rear panel Start/Stop footswitch jack accepts a momentary, normally open or normally closed footswitch (available at most music stores) for remote or foot control of the stop and start functions. TheSR-16 checks the footswitch onpower-up to determine whether it is normally open or normally closed, so make sure the footswitch is plugged in (and you're not pressing it down) when you turn on power.
3.1G Select New Patterns While in Perform (Playback) Mode
In Perform mode, you can select a new Pattern number (with the desired A or B designator) or switch from A to B Patterns within a Pattern number at any time. The newly-selected Pattern will play back as soon as the current Pattern plays through its entire length. The display shows the Pattern to be played next.
003 NEXT | PATTER |
A | |
PATT24USERB | PRESS PLA |
PLAYING | |
TEMPO | |
PERFORM |
To select a new Pattern in Perform mode, enter the two-digit Pattern number. If an A Pattern is currently playing, the new Pattern number will play the A variation. If a B Pattern is currently playing, the new Pattern number will play the B variation.
You can also enter a two-digit Pattern number followed by A or B or PRESET/USER to call up an A or B or Preset or User Pattern, regardless of the Pattern that is currently playing. Fills are a special case that will be discussed next.
Notes
•If you change your mind or select the wrong Pattern, you can select a new Pattern number at any time before the next Pattern begins.
•If you press STOP before the next Pattern begins playing, the SR-16 will stop and remain on the currently selected Pattern.
•Shortcut: To choose the next higher-numbered Pattern than the one in the display, press the INC button (if 49 is the current Pattern, pressing INC calls up Pattern 00). To choose the nextlower-numbered Pattern than the one in the display, press the DEC button (if 00 is the current Pattern, pressing DEC calls up Pattern 49).
•If you select a new Pattern and press PLAY, it will immediately start playing the next Pattern.
3 . 1 H Select Fill Patterns in Perform (Playback) Mode
Fill Patterns are the key to creating expressive drum parts. However, Fill is a sophisticated feature that requires some explanation.
Remember that Fills are always the same length, and use the same Drum Set, as the associated Main Pattern. This lets you 'drop in' a Fill at any time. As soon as you press the FILL button, the Fill takes over from the Main Pattern and starts playing until the end of the Fill.
Generally, Fills are transitional Patterns. Example: Suppose an8-beat A Main Pattern is playing and you press the FILL button on beat 4. The A Fill Pattern will play the last 4 beats and then automatically transition into the B Main Pattern. Conversely, if B Main is playing and you press Fill, after B Fill has played, theSR-16 will transition to the A Main Pattern. You can select the Fill at any time the Main Pattern is playing.
However, Fills do not have to be transitional Patterns. If you press the FILL button (or footswitch) before the Fill has finished playing and hold it down until after the Fill has played(i.e., past the downbeat of the next Pattern), theSR-16 will return to the original Main Pattern.Example: Suppose an8-beat A Main Pattern is playing and you press the FILL button on beat 4 but hold it down past beat 8. The A Fill Pattern will play the last 4 beats, then theSR-16 will return to the A Main Pattern.
Fills cannot start on the downbeat since a Fill, by definition, starts at some point into the Main Pattern. However, anything you record on the Fill downbeat will play on the first downbeat following the Fill (i.e., the downbeat of the next Pattern). To show why this is a useful feature, consider that when coming out of a fill, you'll often want to hit something like a cymbal crash on the downbeat of the next Pattern yet not have that crash repeat every time the Pattern plays. This way of handling Fills lets the downbeat cymbal crash be part of the Fill instead of the Pattern.
A footswitch plugged into the Count/A/B/Fill jack duplicates the FILL button function when playing Patterns in Perform mode.
Background This way of handling Patterns explains the logic behind having A, B, and Fill Patterns. In typical pop tunes, A would be the verse and B the chorus. A Fill provides the Fill that transitions from verse to chorus, and B Fill provides the Fill that transitions from chorus to verse. Thus, one of the numbered Patterns may be all you need to put together a tune.
This structure makes it possible to put together songs in minutes using the Preset Patterns. It also makes it easy to play drum parts live. For example, if there's a solo happening over the A Main Pattern, you can keep the Pattern repeating until the solo is about to end, at which point you select the Fill that leads out of the A Main Pattern.
3.1I Record a Pattern
An empty Pattern defaults to an 8 beat length, with 16th note quantization and swing off (50%). If you need to change the length, it's best (though not essential) to do so before recording. Other parameters can be changed while you're recording.
To record, select the desired User Pattern. Select Compose mode and press PLAY. Remember that you can switch between Compose and Perform while recording.
As you record, the display will show the current beat number and the tempo indicator will flash at the current tempo. You will hear any drum sounds already recorded in the currently selected Pattern.
To record drum parts into the Pattern, tap the drum pads, or send MIDI data to the SR-16 (sections 6.1 and 6.2) that triggers corresponding drum notes. The Pattern will 'loop' during the record process so that you can overdub different drums on different passes.
To exit Record mode, press STOP. Pressing PLAY while in Compose mode will re-start the Pattern from the beginning; theSR-16 remains in record mode.
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Note: When sending MIDI data into the drums when theSR-16 is not recording(i.e., the SR16 serves as a drum sound expander module), the drum sounds respond to 127 different levels of dynamics. However, if MIDI is used as a trigger during the recording process, the Pattern will 'quantize' the incoming level to the nearest of eightlevels—the same eight levels produced by tapping the pads at various levels.
3.1J Select New Patterns and Fills While in Compose (Record) Mode
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In Compose mode, Main Pattern selection works in the same manner as Perform mode— select a Pattern number (with the desired A or B designator), and the newly-selected Pattern will play back as soon as the current Pattern plays through its entire length. The display will show the Pattern to be played next.
In Perform mode, Fills are transitional Patterns. If you press FILL in Compose mode, a Fill will continue playing—not transition to a different Pattern when it's finishedplaying—so you can record into it, like a standard Pattern. Remember, as mentioned earlier, that the Fill also plays the downbeat of the next Pattern.
If a footswitch is plugged into the Count/A/B/Fill jack when recording Patterns in Compose mode, pressing the footswitch will switch a Main Pattern over to its associated Fill. The Fill will continue playing until you press the footswitch again, at which point the SR-16 will revert to the associated Main Pattern.
3.1K Using Fill to Create Repetitive Drum Hits
As mentioned earlier, the FILL button performs two different functions. We've already covered how to use the FILL button for Pattern selection, however, it can also trigger a drum sound at the current quantization rate (e.g., eighth notes, 16th notes, etc.; if quantization is off, though, this function is inactive) and swing value. This allows playing a series of drum hits without having to repeatedly press the pads, and is typically used to create steady 16th notehi-hat parts, quarter note kick drum parts, snare rolls, etc.
1. TheSR-16 should be in Compose mode and recording.
2. Press a pad on the first beat of what will be a series of hits and hold it down.
3. Immediately after pressing the pad, press and hold the FILL button. The drum will be retriggered at the current quantization rate for as long as the pad and FILL buttons are held down. All hits will be at the same volume as the first pad hit.
Caution: If you don't hit the drum first, pressing the FILL button will select a Fill Pattern.
3.2 ERASE FUNCTIONS
3.2A Erase Mistakes While Recording
While the SR-16 is recording, you can erase any individual drum event or series of events in real time to fix up errors. Erasure occurs only on those beats that coincide with the current quantization and swing values; turn quantizationoff to erase a drum wherever it occurs.
1. TheSR-16 should be in Compose mode and recording.2. Press and hold ERASE.
3. While holding down ERASE, press the pad corresponding to the sound to be erased just before the first event to be erased, and release just after the last event to be erased. To erase a single event, tap the pad on that single event.
3.2B Erase an Entire Pattern
If you erase both Main and Fill Patterns associated with a numbered Pattern, or you erase a Main or Fill Pattern and the other is empty, the Drum Set assignment (but not its Drum Set parameters), name, and length will revert to the default settings(i.e., the Drum Set with the same number as the Pattern,EMPTY PATTERN as the name, and a length of 8 beats). However, as long as either a Main or Fill Pattern containspreviously-programmed data, the numbered Pattern will remember the Drum Set assignment, name, and length.
1. TheSR-16 must be in Pattern mode and stopped to allow erasing a Pattern.
2. Enter thetwo-digit Pattern number to be erased with the number or INC/DEC buttons.3. Press and hold the ERASE button. The display saysPATTERN ERASE?
4. While continuing to hold the ERASE button, press PLAY. The display saysPATTERN ERASED, followed byFILL ERASE? .
5. While continuing to hold the ERASE button, press PLAY again. The display will readFILL
ERASED.
6. Release both buttons.
Note: To retain the Drum Set assignment, length, and name when you erase a Pattern, hold ERASE and tap each drum pad. This erases the drum events, but retains all other Pattern parameters.
3 . 2 C Erase All Events Played by a Particular Drum Pad
This erases all events in a Pattern played by a specific pad. The Drum Set's parameters are not altered.
1. TheSR-16 should be in Pattern mode and stopped, in either Perform or Compose mode. To erase while recording, see section 3.2A.
2. Press and hold ERASE.
3. While holding down ERASE, tap a pad to erase all events played by that pad. The display shows the drum pad number whose events were erased. You can continue to erase more drum sounds while ERASE is held down.
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3.3 COPY FUNCTIONS
The following Copy functions assume that you are copying a Main Pattern to a Main Pattern (remember, copying a Main Pattern to another Main Pattern copies the Fill along with it). Other combinations take the following rules into account.
•Copying a Main Pattern to a non-empty Pattern or to itself appends the Fill to the existing Fill, as well as appends the Main Pattern to the existing Main Pattern.
•If you copy from Main to Fill (or vice-versa) within a particular numbered Pattern, the destination will be erased and replaced with the source Pattern since Main and Fill Patterns must have the same length. This is useful if you want the Fill to contain variations on the MainPattern—just copy the Main to Fill and make your additions/changes.
•Copying a Fill to a Fill follows the same rules as copying a Main Pattern to a Fill.
•The only copy technique that appends a Pattern to another Pattern is copying a Main Pattern to another Main Pattern.
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3.3A Copy, Append, and Double Patterns
1. TheSR-16 should be in Pattern mode and stopped.2. Select the Pattern to be copied.
3. Press and hold the COPY button, and keep holding it down until step (6). The display says
COPY TO PATT.
4. Enter the destination Pattern number into which the current Pattern will be copied with the INC/DEC or number buttons.
•Copying a Pattern to a blank destination Pattern replaces the blank Pattern with the original Pattern data.
•Copying to a Pattern that already contains data appends the original data to the end of the data in the destination Pattern. If this would result in a Pattern with more than 128 beats, the display will say TOO MANY BEATS.
•Copying a Pattern to itself doubles the length.
•The Drum Set assignment and Pattern name are copied along with the drum data only if the destination Pattern is empty.
5. Press PLAY. The display saysCOPY DONE.
6. Release the COPY and PLAY buttons.
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3.3B Copy One Drum Pad's Part to Another Drum Pad
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Merge: When the destination drum padalready has a pattern, the source pattern will be merged with the destination pattern. Note that if the two parts contain events for the same pad on the same beat, only one event will prevail and it will take the level of the source Pattern event.
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Sound Stacking™: When the destination drum pad isempty (no recorded pattern), the source pattern will be copied and any drum sound assigned to the destination drum pad will play the exact same pattern as the source drum pad. This technique lets you stack multiple drum sounds together to create monster composite sounds. See section 8.3: Sound Stacking.
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